Software architecture refers to the high-level structure of a software system, the discipline of creating such structures, and the documentation of these structures. It involves the selection of hardware and software components, as well as the design of the interfaces between them.

Software architecture serves as the blueprint for both the system and the project developing it, defining the work assignments that must be carried out by design and implementation teams.

The main objectives of software architecture are to ensure that the software system will meet the requirements of the customer, be modifiable to allow for future growth, and be maintainable and efficient.

There are several types of software architectures, including monolithic, microservices, client-server, and more. The choice of architecture depends on the specific needs of the software system being developed.

Effective software architecture is crucial for the success of a software project, as it provides a foundation for the design and development of the system. It is important for software architects to have a strong understanding of computer science principles, as well as the business goals of the software system.

In the next series of posts, we will dive deeper into the various types of software architectures and their characteristics, as well as discuss best practices for designing and implementing software architectures. We will also explore the role of the software architect in the development process and the importance of effective communication and collaboration in creating a successful software system. Stay tuned for more insights on the fascinating world of software architecture!

As a developer, one of the most important principles I learned was encapsulation.

Introduction to Dependency injection If you are like me, when developing an application you are always looking (although sometimes it is difficult) to use a series of ‘rules’ that help you to make the code cleaner, be as uncoupled as possible, be scalable…

Clean Swift, also known as VIP (View-Interactor-Presenter) architecture, is an iOS application design pattern that Raymond Law introduced it in 2014 as an alternative to the popular Model-View-Controller (MVC) pattern.

What are SOLID principles? As a developer, you probably use or have heard about SOLID principles.

Introduction to Design patterns Normally, in software development we often encounter problems that have similar characteristics.

The Model-View-Controller (MVC) design pattern is a basic component of creating app user interfaces, as any iOS developer is aware.

Introduction Surely you have applied or, at least, you know architectures such as MVC, MVVM, MVP (even others such as VIPER or VIP).

Data access Nowadays,for data access most mobile applications have an internal database (Core Data, Realm …) to store information, which can then be used, for example, if the application does not have an internet connection.