Software architecture refers to the high-level structure of a software system, the discipline of creating such structures, and the documentation of these structures. It involves the selection of hardware and software components, as well as the design of the interfaces between them.
Software architecture serves as the blueprint for both the system and the project developing it, defining the work assignments that must be carried out by design and implementation teams.
The main objectives of software architecture are to ensure that the software system will meet the requirements of the customer, be modifiable to allow for future growth, and be maintainable and efficient.
There are several types of software architectures, including monolithic, microservices, client-server, and more. The choice of architecture depends on the specific needs of the software system being developed.
Effective software architecture is crucial for the success of a software project, as it provides a foundation for the design and development of the system. It is important for software architects to have a strong understanding of computer science principles, as well as the business goals of the software system.
In the next series of posts, we will dive deeper into the various types of software architectures and their characteristics, as well as discuss best practices for designing and implementing software architectures. We will also explore the role of the software architect in the development process and the importance of effective communication and collaboration in creating a successful software system. Stay tuned for more insights on the fascinating world of software architecture!
Introduction RxSwift is a framework that enables reactive programming in iOS apps.
A few months ago I wrote a post about the advantages and disadvantages of some of what I considered to be the most used architecture patterns in the development of iOS applications (MVC, MVP, MVVM, VIPER and VIP).
Choosing a Clean Architecture What does mean Clean Architecture. When we have to develop a new software project, we always think about what architecture we are going to apply, that is, how we are going to structure the different components of said software, what we look for is that these components are as isolated as possible so that they are easily test, scal, or even change the components for another without affecting the rest of the software.
Pros and Cons of most used software architecture patterns A little over 6 years ago, on 2011, when I started learning to program applications for iOS, I used the Model View Controller (MVC) software architecture pattern (recommended by Apple), although it always ended up being a “Massive-View-Controller” architecture.