Swift is a multipurpose, compiled programming language created by Apple Inc. for Linux and its operating systems. Swift is supposed to be simpler to read and write than other programming languages and more forgiving of mistakes.

Type inference, which enables the compiler to automatically determine the types of variables and expressions, generics, which enable programmers to write adaptable and reusable code, and protocols, which offer a way to define a set of methods and properties that a type must implement, are some of the key features of Swift.

We will go deeper into Swift's features and capabilities, including its syntax, data types, and control structures, in the upcoming posts. Additionally, we'll talk about performance improvement, testing, and debugging as they relate to Swift development best practices. Stay tuned for additional information on using Swift to create robust and dependable software apps!

Sandboxing is a modern operating system security feature that isolates an application or process from the rest of the system.

What are Opaque Types In Swift, an opaque type is a type that is defined in one module (such as a framework or library) but can only be used as a specific, concrete type within that module.

A useful tool in any programmer’s toolbox is an enumeration, or enum.

Async await in Swift A language feature called async await, enables you to construct asynchronous code that seems to be synchronous.

A safe approach to persist small amounts of data in your iOS, macOS, tvOS, or watchOS app is to store it in the keychain.

Set iPhone background black and keep visibility Surely you have heard of Dark Mode on iOS 13, that is, a mode in which the color range of the user interface darkens.

How many times have we found ourselves preparing countless icons of all the sizes required by Apple for our applications: sizes for iPhone and iPad and for different utilities — Spotlight, Notifications or App.

Introduction to Dependency injection If you are like me, when developing an application you are always looking (although sometimes it is difficult) to use a series of ‘rules’ that help you to make the code cleaner, be as uncoupled as possible, be scalable…