SwiftUI
Apple debuted SwiftUI, a user interface framework, along with the Swift programming language in 2019. It offers a declarative paradigm for creating user interfaces, enabling programmers to build intricate layouts with little code.
SwiftUI's ability to instantly adjust to various platforms and device sizes is one of its main advantages, making it simpler to create responsive and universal apps for iOS, iPadOS, macOS, watchOS, and tvOS. SwiftUI also integrates with other frameworks like Combine and RealityKit and offers a broad variety of customisable views and controls.
We will go deeper into SwiftUI's features and functionalities in the upcoming posts, including how to create layouts, manage user input, and interface with other frameworks. We will also go over the best practices for using SwiftUI when building, including planning for performance and accessibility and deploying to various platforms. Stay tuned for additional information on using SwiftUI to create stunning and simple user interfaces!
What is haptic feedback? Surely you have noticed in an application how pressing a button or moving a swift produces a slight vibration.
Introduction One of SwiftUI’s most powerful features is the ability to lay out collections of views using flexible grid systems.
A typical UI component that may be used to collect user inputs in a systematic manner is the form.
A List is a SwiftUI compoent that displays a vertically scrollable collection of rows.
In this post I am going to describe how to use it.
This post will go over how to use NavigationStack and NavigationLink, which are the two main components for managing the navigation stack and navigating between views in an app.
One of the key features of SwiftUI is its use of property wrappers, which are used to control the flow of data through the view hierarchy.
After having seen in previous posts some of the basic components of SwiftUI: VStack, HStack, ZStack, Image, Text, Button… now, what we are going to do is put them all together in a practical example to create a more complex interface.