Apple debuted SwiftUI, a user interface framework, along with the Swift programming language in 2019. It offers a declarative paradigm for creating user interfaces, enabling programmers to build intricate layouts with little code.

SwiftUI's ability to instantly adjust to various platforms and device sizes is one of its main advantages, making it simpler to create responsive and universal apps for iOS, iPadOS, macOS, watchOS, and tvOS. SwiftUI also integrates with other frameworks like Combine and RealityKit and offers a broad variety of customisable views and controls.

We will go deeper into SwiftUI's features and functionalities in the upcoming posts, including how to create layouts, manage user input, and interface with other frameworks. We will also go over the best practices for using SwiftUI when building, including planning for performance and accessibility and deploying to various platforms. Stay tuned for additional information on using SwiftUI to create stunning and simple user interfaces!

The Image component in SwiftUI is a potent and adaptable way to show images in your app.

Any app must include buttons in order for users to interact with the user interface and initiate actions.

SwiftUI’s core component, Text, is used to display and input text in our apps.

In SwiftUI, methods called view modifiers can be chained to views to change their behavior or look.

There is a limit of 10 views that can be put directly into the VStack, HStack or ZStack structures in SwiftUI.

SwiftUI allows us to easily compose a user interface (UI) by adding components (View) and organizing them in the UI space according to our interests.

Introduction SwiftUI is a framework that works in a declarative way to create User Interfaces (UI).